Suspension Handbook: Difference between revisions
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== Toe == | == Toe == | ||
[[File:Toe-in.jpg|thumb]] | [[File:Toe-in.jpg|thumb]] | ||
Toe is the angle that each tire makes with the symmetrical horizontal axis of the vehicle. Toe-in or positive toe looks as if the wheels are pointed inwards. Toe-out or negative toe looks as if the wheels are pointed outward. Front toe-out provides a more aggressive turn in at the cost of lesser straight-line stability. The more positive the rear toe, the more slip angle the loaded outside tire will enter the corner with. This will shift the car towards an understeer bias. | Toe is the angle that each tire makes with the symmetrical horizontal axis of the vehicle. Toe-in or positive toe looks as if the wheels are pointed inwards. Toe-out or negative toe looks as if the wheels are pointed outward. Front toe-out provides a more aggressive turn in at the cost of lesser straight-line stability. The more positive the rear toe, the more slip angle the loaded outside [[tire]] will enter the corner with. This will shift the car towards an understeer bias. | ||
== Camber == | == Camber == | ||
Revision as of 13:34, 28 July 2025
Introduction to Vehicle Dynamics
An FSAE car will experience six movement types: pitch, roll, yaw, heave, surge and sway. Pitch refers to the front vs back rotation of the car, for example if the car is pitched forward the front will be lower to the ground than the rear. Roll refers to the side vs side rotation of the car, for example a car with soft suspension turning right the body will noticeably lean to the left when looking at the vehicle face on. Yaw is the rotation of the vehicle around the yaw axis, for example a car losing traction on its rear wheels and starts to swing around is experiencing yaw. Heave is the vertical movement of the car. For example, when producing downforce, a car will "sink" into the ground. Surge and sway are not significantly considered in suspension (prove me wrong im not sure).

Suspension controls the dynamics of these movements. This is done using dampers and a form of spring. A spring provides resistance and compliance for sprung mass of the car relative to the unsprung mass. A damper controls the oscillation of the spring. Unsprung mass is as it sounds; everything on the vehicle that is not supported by the spring. This includes: the tire, the wheel, the hub, the upright/knuckle assembly, as well as a portion of the spring assembly and control arms. Sprung mass is all of the mass on the vehicle that is supported (or sprung) by the spring.
Our Goal
Our goal is to build and set up a suspension system that provides positive vehicle dynamics. Positive vehicle dynamics is a quite subjective term, but for us it largely making the car drive as fast as possible by maintaining large amounts of grip through the tires. Contrary to road vehicles, comfort is not a priority. Another complication is added as the suspension also must work with the aero of the car in order to provide downforce and less drag. For example, with the F25 it was discovered that stiffer springs improved the aerodynamic consistency of the vehicle, thus allowing it the maintain more downforce through pitch, roll, and yaw.
Springs and Dampers
Every spring has a rate which determines the force needed to compress or extend it. This is the k-constant or spring constant. Changing a springs rate can change the amount of load, or force, a given tire receives at a given time. Because springs oscillate and in a perfect system would oscillate forever, a damper is needed to control its osculation.
A damper is a hydraulic device placed within the spring most often that will convert the kinetic energy of a force into another form, often heat. This is done by forcing a hydraulic fluid through small passageways, thus reducing the springs kinetic energy. It is important to note that dampers do not change tire load levels but rather control the speed at which the load changes. The dampers we use are 4-way adjustable. This mean we can adjust the rebound and compression (called bump by people who are wrong) dynamics of the damper separately as well as adjust the "fast" rebound and compression separately. Fast rebound and compression are described as a relatively (usually significantly) quicker compression or expansion of the damper. This most often occurs when attacking something like a racing kerb, where it is beneficial for the damper and spring to compress quickly to absorb the impact rather than send the car flying. Compression controls the kinetic energy the damper absorbs when being compressed. Rebound controls the kinetic energy the damper absorbs when being extended. The terminology concerning dampers is often extremely confusing and contradictory, so in this page we will be using the following terminology: Lowering the damping force means lowering the resistance the damper provides to the spring. This makes the spring and suspension move faster.
When a damper is completely compressed it hits what is called a bump stop. A bump stop is a mechanism used to dissipate the kinetic energy of the damper over a longer period of time in order to eliminate a jarring "bump" and to prevent damage to the damper. Most often the bump stop is a small rubber piece that gets compressed when the dampers travel maxes out.
Basic Theory
A tire's grip level is determined through the friction coefficient between it and the ground, the force the tire is putting into the ground, and contact patch (the area of which the tire is in contact with the ground. A higher grip level allows the car to take corners faster. Suspension controls the dynamics of pitch, roll, and yaw which in hand controls the force each tire is putting into the ground at a moment. This force changes through a load transfer of the vehicle. This is because the center of mass of the vehicle is higher than the tires, thus it pushes a set of tires into the ground with a greater force than the other. Think of the center of mass of the vehicle as the point about which the car will rotate when a force, such as braking, is applied. With changes to the suspension, we can change the speed and extent of which a load transfer occurs. We want to design and tune our suspension in such a way that the car maintains high levels of grip while also promoting rotation through corner and driver control.
In Pitch
Pitch of a car is caused by either acceleration or braking in a straight line. When braking, due to the vehicles center of mass being higher than the unsprung and driving mass, load shifts to the front tires. Suspension can be used to change the dynamics of braking. If a driver prefers a car with a oversteer bias when braking, a greater spring rate can be used for the rear wheels or a softer spring can be used for the fronts, thus increasing the fronts load and decreasing the rear wheels load and allowing the car to rotate upon entry to the corner. The damper forces can also be changed to influence pitch under braking. A lower compression damping force on the fronts will cause the front to pitch rapidly forward while a high compression damping force will cause the front to ease slowly into its pitch. Too low of a compression damping force on the fronts can cause oversteer as a rapid pitch forward and extreme change in load transfer to the front causes a sudden loss of rear grip. Too high of a compression damping force on the front can cause understeer as the front becomes "lazy" and load does not transfer to the front quickly enough to provide the grip needed to the front tires thus causing understeer. Lowering the rear rebound force can also reduce oversteer as it allows the rear tires to quickly move to be in constant contact with the ground as the car's load shifts forward, thus providing more consistent rear grip.
When accelerating, since the vehicle's center of mass is higher than the unsprung and driving mass, the load shifts toward the rear tires. In most cases this is inherently beneficial as the rear wheels drive a FSAE car and more force leads to more grip which leads to better acceleration. When accelerating out of a corner, the front dampers are rebounding, and the rears are compressing. In extreme cases, lack of traction and therefore oversteer can be caused by too low of a rear compression damping force as the initial load shift may cause the rear spring to oscillate and thus skate the rear tires across the surface. Understeer can be caused under acceleration by too low of a rear compression damping force, as a quick pitch rearward will cause the front wheels to become unloaded and lose grip.
In Roll
Roll of a car occurs during a turn where the centripetal force will push the body of the car outwards. The dynamics of roll include a load transfer to the outside wheels and the inside wheels traveling less distance in a circle. Roll will compress the outer springs and extend the inners. Roll can be controlled separately through the use of a roll bar. A roll bar reduces the extent of the load transfer by most often twisting a rod. As of 2025, we do not use a roll bar due to packaging and weight.
Accounting for Aero
In general, the more a fluctuation aero package has when driving, the less consistently downforce will be produced. Because suspension basically controls the fluctuation and location of the whole cars mass, the suspensions effect on aero needs to be considered. Generally, the stiffer the car is, the more consistent the downforce is produced. Additionally, when the car is lower to the ground, more downforce is produced (until aero stall) (think 2022 F1). Driving the car with stiffer suspension allows it to be closer to the ground as the cars body will not bounce as much into the ground. Recently (2025), Aero has become responsible for setting the ride height.

Slip-Angle
Slip angle is the angle between the direction a tire is pointing and the direction it is traveling. Slip angle results in a force perpendicular to the direction the tire is pointing called cornering force. Slip angle causes a deformation in the tire tread, which in turn acts as a spring causing cornering force. The cornering force is proportional to slip angle until a point at which it increases non-linearly and then decreases.
The ratio of slip angles for the front to rear tires determines the car's behavior in a turn. A ratio greater than 1:1 demonstrates understeer while a ratio less than 1:1 demonstrates oversteer. This ratio can be changed by modifying a car's roll center, spring rates, or anti roll bars relative front to rear.
Geometry
The unsprung mass of the vehicle is just as important as the sprung. The alignment of the car largely determines the contact patch each tire has. There are three parts to alignment: toe, caster, and camber. The way a car steers its wheels can also affects its dynamics through Ackerman.
Toe

Toe is the angle that each tire makes with the symmetrical horizontal axis of the vehicle. Toe-in or positive toe looks as if the wheels are pointed inwards. Toe-out or negative toe looks as if the wheels are pointed outward. Front toe-out provides a more aggressive turn in at the cost of lesser straight-line stability. The more positive the rear toe, the more slip angle the loaded outside tire will enter the corner with. This will shift the car towards an understeer bias.
Camber
Camber is the angle made by the vertical axis of the wheel face and the vertical symmetrical axis of the vehicle. Negative camber has the appearance of the bottom of the wheels pointing outwards when viewed from the front of the car. Every single wheel always should have negative camber. This is because while cornering, centripetal force will cause the car to lean on its outside wheels, and a degree of camber will increase the contact patch as the wheel will be parallel with the ground. This way the forces on the tire are perpendicular rather than shear. FSAE cars typically run between 1-3 degrees of negative camber.
Camber Gain
Camber gain is how much the camber angle changes per vertical distance the suspension moves. When the wheel moves upwards relative to the sprung mass, the camber becomes more negative. Camber gain can be used to maximize tire's contact patch throughout a lap.

Caster
Caster is the angle the steering axis makes with the vertical line at the center of the tire. Caster allows the front wheels to naturally align with the direction of travel. A larger caster angle in magnitude will cause the front wheels to self-center more aggressively. The larger a caster angle, the heaver the steering will feel. Large caster angles can be used to improve camber gain in corners.
Ackerman
Pro-Ackerman steering is steering where the inside tire turns in at a greater angle than the outside. Reverse-Ackerman steering is steering where the inside tire turns in at a great angle than the outside.
Tire Pressure
The wrong tire pressure can cause an uneven distribution of force into the ground. Too low of a tire pressure can cause a lack of force in the middle of the tire's contact patch as well as lateral movement in the sidewall. Too great of a tire pressure can cause a lack of force on the sides of the tire's contact patch.
"Anti"-Geometry

Wheel loading remains the same regardless of anti-geometry because the total longitudinal load transfer under acceleration or braking is a function of wheelbase, forces and center of gravity height. Anti-geometry changes amount of load going through the springs and the pitch of the car. Thus, it is largely used for aero benefits.
Side View Swing Arms (SVSA)
SVSA is a line from an instant center to its respective tire's contact patch and is used to calculate the percent of anti-dive or anti-squat a suspension has.
Anti-Dive
Dive occurs under braking and is the motion of the car pitching forward. Anti-dive restricts the front suspension's compression when under braking. Anti-dive percentage can be changed by modifying the geometry of the front control arms.
Anti-Squat
Squat occurs under acceleration and is the motion of the car squatting rearwards. Anti-squat restricts the rear suspension's compression when under acceleration. Anti-squat percentage can be changed by modifying the geometry of the rear control arms.
Front View Swing Arm (FVSA)

The FVSA is theoretical line from the center of the upright that pivots around the FVSA instant center. The FVSA instant center is determined by the meeting point of the where lines drawn from the upper and lower control arms meet. The FVSA instant center determines the vehicle's roll center, lateral scrub rate, and camber gain. The longer the FSVA, the less camber gain the suspension has.
Design Methods
CAD
Ensure full subsystem integration to avoid problems when manufacturing.
Manufacturing Methods
Lathe
The coolest one. great for making circular symmetric parts.
Outsourcing
Alum-A-Lift
Manual Milling
CNC Milling
Haas
General Advice
- Keeping editing and adding to the wiki. The key to long term success is knowledge transfer.
Drive Days
- Bolt check before you leave
- Visually inspect each bolt - don't just shake
- Inspect bearings as well as bolts
Competitions
- Bring the car
- Pack scales
Suspension History and Lessons Learned
2024-2025 F25
Leadership
James Millington and Tomek (rip)
Highlights
- Change to KW Dampers from Ohlins
- Lighter, indexed adjustments, and the Ohlins leaked (note: this last one alone is not valid reasoning)
- Right front hub failure
- FEA conducted on model without threads, and no stress concentration factor was applied to von mises stress result. No proper fatigue analysis conducted, either.
- 330+ test miles
- 1st endurance, 2nd autocross, 3rd overall at Michigan
Lessons
Aero Integration
This year had better integration between aero and suspension, leading to the car running much stiffer to prevent roll outside the aerodynamic operating range. Aero also became responsible for setting ride height.
Testing is VERY Important
Compared to F24, F25 got significantly more testing which helped with driver development as well as general setup and preparedness.
F25 Upright Camber Plate Design Sucked
Bolts did not fit properly so the camber operating window was very small. It also takes a long time to change out the plates.
Hubs
Hub bubs