Anti-Geometry: Difference between revisions

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Anti-Geometry is suspension geometry that is intended to reduce the dive or squat of the car. Anti-geometry includes anti-dive and anti-squat (as well as anti-lift which will not be covered as it is not applicable).  Wheel loading remains the same regardless of anti-geometry because the total longitudinal load transfer under acceleration or braking is a function of wheelbase, forces and center of gravity height. Anti-geometry changes amount of load going through the springs and the pitch of the car. Thus, it is largely used for aero benefits.
Anti-Geometry is suspension geometry that is intended to reduce the dive or squat of the car. Anti-geometry includes anti-dive and anti-squat (as well as anti-lift which will not be covered as it is not applicable).  Wheel loading remains the same regardless of anti-geometry because the total longitudinal load transfer under acceleration or braking is a function of wheelbase, forces and center of gravity height. Anti-geometry changes amount of load going through the springs and the pitch of the car. Thus, it is largely used for aero benefits.  


= Swing Arms =
= Side View Swing Arms =
[[File:Swingarm.png|thumb|549x549px|Side View Swing Arms shown as the red lines. Red dots are instant centers. ]]
[[File:Swingarm.png|thumb|549x549px|Side View Swing Arms shown as the red lines. Red dots are instant centers. ]]
To determine anti-geometry, a side view swing arm must be generated. Draw a line from the 2 mounting points of each front control arm rearward until they touch. Then, draw a line from the 2 mounting points of each rear control arm forwards until they touch. These 2 points are called instant centers. From each instant center, draw a line to its respective wheel's contact patch. This line is the Side View Swing Arm (SVSA).  
To determine anti-geometry, a side view swing arm must be generated. Draw a line from the 2 mounting points of each front control arm rearward until they touch. Then, draw a line from the 2 mounting points of each rear control arm forwards until they touch. These 2 points are called instant centers. From each instant center, draw a line to its respective wheel's contact patch. This line is the Side View Swing Arm (SVSA).  


== Anti-Squat ==
== Anti-Squat ==
Anti-squat limits the compression of the rear suspension under acceleration. Anti-squat is expressed as a percentage: % Anti Squat. % Anti Squat is calculated using
Anti-squat limits the compression of the rear suspension under acceleration. Anti-squat is expressed as a percentage. 100% anti squat represents no rear suspension compression under acceleration. % Anti Squat is calculated using:


<math>% Anti Squat = \frac{SVSA height/SVSAlength}{h/L} * 100</math>
<math>% Anti Squat = \frac{SVSA height/SVSAlength}{h/L} * 100</math>
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== Anti-Dive ==
== Anti-Dive ==
Anti-dive limits the compression of the front suspension under braking. Anti-dive is expressed as a percentage. % Anti Dive is calculated using  
[[File:Antidiveex.png|thumb|510x510px|Things needed to calculate % anti dive ]]
Anti-dive limits the compression of the front suspension under braking. Anti-dive is expressed as a percentage. 100% anti dive represents no front suspension compression under braking. % Anti Dive is calculated using:


<math>% AntiDive = %FrontBraking * SVSA height/SVSAlength * L/h * 100</math>
<math>% AntiDive = %FrontBraking * SVSA height/SVSAlength * L/h * 100</math>
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* h is the height of the center of gravity  
* h is the height of the center of gravity  
* L is the wheelbase length
* L is the wheelbase length
* %FrontBraking is the percentage of braking done by the front brake, also known as the brake bias.

Latest revision as of 17:39, 14 July 2025

Anti-Geometry is suspension geometry that is intended to reduce the dive or squat of the car. Anti-geometry includes anti-dive and anti-squat (as well as anti-lift which will not be covered as it is not applicable). Wheel loading remains the same regardless of anti-geometry because the total longitudinal load transfer under acceleration or braking is a function of wheelbase, forces and center of gravity height. Anti-geometry changes amount of load going through the springs and the pitch of the car. Thus, it is largely used for aero benefits.

Side View Swing Arms[edit | edit source]

Side View Swing Arms shown as the red lines. Red dots are instant centers.

To determine anti-geometry, a side view swing arm must be generated. Draw a line from the 2 mounting points of each front control arm rearward until they touch. Then, draw a line from the 2 mounting points of each rear control arm forwards until they touch. These 2 points are called instant centers. From each instant center, draw a line to its respective wheel's contact patch. This line is the Side View Swing Arm (SVSA).

Anti-Squat[edit | edit source]

Anti-squat limits the compression of the rear suspension under acceleration. Anti-squat is expressed as a percentage. 100% anti squat represents no rear suspension compression under acceleration. % Anti Squat is calculated using:

%AntiSquat=SVSAheight/SVSAlengthh/L*100

Where:

  • SVSAheight is the height of the rear instant center from the ground
  • SVSAheight is the rear Side View Swing Arm horizontal length
  • h is the height of the center of gravity
  • L is the wheelbase length

Anti-Dive[edit | edit source]

Things needed to calculate % anti dive

Anti-dive limits the compression of the front suspension under braking. Anti-dive is expressed as a percentage. 100% anti dive represents no front suspension compression under braking. % Anti Dive is calculated using:

%AntiDive=%FrontBraking*SVSAheight/SVSAlength*L/h*100

Where:

  • SVSAheight is the height of the front instant center from the ground
  • SVSAheight is the front Side View Swing Arm horizontal length
  • h is the height of the center of gravity
  • L is the wheelbase length
  • %FrontBraking is the percentage of braking done by the front brake, also known as the brake bias.